Alienware WCG SG Qualifiers
Date: June 4, 5, 11
Time: 10 am - 9 pm

Johor Bahru (Blue Dolphin - Taman University) 4/06/2011
Melaka (Blue Dolphin - Bukit Beruang) 5/06/2011
Kuala Lumpur 1 (BlitZone) - 25/06/2011
Kuala Lumpur 2 (to be announced) - July

Registration Fee: Free!!!

16 Teams for Melaka and Johor Bahru each
32 Teams for Kuala Lumpur


Champion: RM800 + Steel Series Kinzu Mouse x5 + Gold Medals + Slot in Alienware WCG SG Finals (Sept.)
2nd Place: RM500 + Steel Series Qck Mini Mouse Pad x5 + Silver Medals
3rd Place: RM300 + Steel Series Qck Mini Mouse Pad x5 + Bronze Medals

Download the registration form, fill in all the details and email it to This e-mail address is being protected from spambots. You need JavaScript enabled to view it , please do remember to write the SELECTED VENUE.

*First come first serve basis.
*A player may register once only.
*A team may register on one venue only.

Alienware WCG SG Qualifiers Rules & Regulations

1. Competition Method : 5 vs 5
Winner Condition: Most round wins out of 4 rounds played
(2 rounds in Team Flag Match and 2 rounds in Search & Destroy)
Team Death Match will only be played if there's a tie-breaker

Game Settings & Rules
Team Flag Match
- 2 Rounds of 120 points, 10 minutes game play (1 side each)
- Each Round ends when a team scores 120 points or 10 minutes round time is over
- Winning team will be decided with the team with the highest total score after both rounds are over
- Map pool: Sand Storm I, Broken City II, Xitang

Search & Destroy
- 5 Rounds of 2 minutes 30 seconds per side / 2 sides in all
- Each side ends when a team scores 5 points
- Winning team will be decided with the team with the highest total score after both rounds are over
- Map pool: Broken City I, Sandstorm II, TitanValley
- Only 1 sniper is allowed on each team
- Players are not allowed to talk to their teammates 3 seconds after dying. They are to change their screens to their teammates' First Person View after 3 seconds to prevent screening. Failure to comply with the rules will result in a warning and/or subsequent disqualification

Team Death Match (If there's a tie-breaker)
- 1 Round of 80 points with 10 minutes of game play
- Winning team is the team that scores 80 points first
- Map pool: Training Camp

Coin Toss: Winner of the coin toss gets to choose the map
- Limited Tactic gears (2 slots) Cash Tactic Package
- No Sub Zero Blood Tactic & Brutality Evasion II allowed
- No mastery weapons and items
- All NZI weapons are banned
- M60, Barrett, T1 are banned
- M1 Carbine, MG42, Model24 Grenade are banned
- US Airborne and Germany Army Characters are banned
- Multi Weapon System item gear is not allowed

Prohibited Actions in Game
- Changing of "HOST" when the match has begun is strictly not allowed, doing so will result in a default map loss.
- Intentional or non-intentional use of any bugs/ in-game Glitch (Knife Bug, Shots becomes Knife Damage) or any kind of usage will result in a loss or disqualification. This decision will be made by the marshal or Head Marshall.

- Disconnection: Any disconnection of the connection between match players due to System
or Power problems/issues.
- Intentional Disconnection: Upon judgment by the referee, any offending player will be charged with a loss by forfeit.
Unintentional Disconnection:
- Round will restart if either side points is 20 and below or below 3 minutes into the round.
- Score will be recorded if either side points is 21 and above or more than 3 minutes into the round, round will restart and end with the previous total score.
- In the event of a disconnection, the organiser reserves the rights to restart the match or determine the match outcome on a case-by-case basis.

Warnings & Disqualifications
A warning will be given to any player in the team when he/she breaks or abuse any rule of the tournament.
A team will be disqualified from the tournament when a total 3 warnings are given to its team members.

In Case of Problems
- If any intentional hardware reset and problem occurs, the referee may decide to end the match with the offending player losing by forfeit.
- If any other problem occurs: Rematch if the two players conclude an agreement to have a rematch.

These rules are for the WCG 2011 Singapore Championship and are subject to modification in the following aspects.
- Use of most recent patch/version release of each official game within WCG committee's own discretion.
- Changes to in-game settings and options necessitated by the use of most recent patch version/release.
- Cheat Protection Program release and/or cheat protection functions.
- Game settings and/or operations guidelines dictated by differences between online and LAN Tournaments.

*Event rules and mechanics may change without prior notice.