1st - $300 Cash + Blackshot Merchandise
2nd - $150 Cash + Blackshot Merchandise
3rd - $60 + Blackshot Merchandise

Blackshot Jr Trio @ Colosseum, Iluma
Venue: Colosseum, Iluma, Level 3 (Map Here)
Date & Time: 18th March ; 11 AM - 6 PM (Reporting Time: 10 AM - 11 AM)
Registration Fee: FREE!
Registration Date & Time: starting 7th to 17th March
No. of teams: 16-32 Teams

-Participants must be 18 years old and below. NRIC are to be present on-site***

Register here!

General Rules
Competition Format: 3 vs 3 Team Flag Match
Match Format: 16 Teams - Double Elimination; 32 Teams - Single Elimination
Maps: Core Project, Mean Street and Quarry

Selection of Map:
A coin toss will be used to decide which team will ban the map for Team Flag Match. Loser of the coin toss will get to ban the map first, and so on and so forth...

Tie Breaker (TDM)
Map: Haunted
Conditions: 1 round, 10 mins. and 80 points
- In a case of a tie on the tie-breaker match, another tie-breaker will be played until a winner has been decided (Haunted, 5mins., 20 points).

Game Settings & Rules

-Banned Weapons & Gears-
Assault Rifles(AR): XM8 Sand, Enfield, Enfield Woodlands, Famas Camo, Holy Shotgun, SIG552 Forest, M4A1-NZ1, MASS-NZ1100, M60, MG42, M1919A4, HK 416 N, M4 Strider, M4SOPMOD.

Sub Machine Gun(SMG): Uzi-NZ1, PPSH41, MP5KPDW-H, MP40, MP7-Viper.

Sniper Rifle(SR): Cheytac, Barrett.

Grenade: Jack O Bomb, T1 Grenade, Flash Frag, Jack O Flash Frag, MK2 Grenade, Model 24 Grenade.

Miscellaneous: Sub-Zero Blood, Fast Respawn, Scopes, Silencers, Departing Gift, UAV, US Airborne, Germany Army, Nina, Isabelle, Marine, Multi-Weapon 1&2, Advance Sweeper, Advance Scout, Advance Dominator, Brutality Evasion.

*no mastery weapons and items are allowed.

Gears allowed: All Gears
Tactic slots allowed: All Tactic slots are allowed except "Short Fuse", ALL GS Tactics are not allowed, Items such as Fast Respawn is strictly not allowed.

Partnership System: Allowed

(Usage of restricted items will result in a warning, 2 warnings will lead to a disqualification)

Disconnection during a Match

If a competitor cannot play due to an unforeseen circu-mstances such as server stoppage
-Round restart if game progress is either within 2 mins. or below 20 points. Score will be recorded.
Round will restart and end with the previous total score
-If 1 competitor unintentionally disconnected during a match.
Round will restart and end with the previous total score
-In a case of an intentional disconnection, the Marshal may end the match with the offending team losing by forfeit.

Unfair Practices Subject To Penalty

-All cheating/hacking programs.
-Changing of "Host" when the Match has began is strictly not allowed, by doing so will result in a round loss. Judges, Head Marshals decisions are FINAL.
-If a Marshal decides that external factors (Spectators, Press, Competitor or Excessive intentional verbal abuse by a third party) gives an unfair advantage to a team, a warning will be given to the offending team, a second warning will result to a loss of round or disqualification, Marshal/Head Marshal decisions are FINAL.
-Intentional or non-intentional use of any bugs (Knife Bug, Shots becomes Knife Damage) or any kind of usage will result in a loss or disqualification. The Decision will be made by the Marshal/Head Marshal, Final decisions are absolute.
-ANY Changing of Gears/Amour/Tactical Slots, Changes of Character, Changes of registered Accounts, during Disconnection or due to Game stoppage under any unforeseen circu-mstances will be disqualified immediately.

-Coach/Supporters can stay and observe the team when the game starts but no prompting or guiding when the match has started, the team will be give a warning or loss by forfeit at the sole discretion of the Marshal/Head Marshal.
-Coach/Supporters must leave the tournament area if asked to by the Marshal/Head Marshal.
-Strictly no profanities of any form, warnings will be given to the offending team.
-3 warnings PER team will result to disqualification. Marshal/Head Marshal decisions are FINAL.

Rule Changes
The Management reserves the right to modify the rules as needed. This includes changes due to software updates or releases, competition committee decisions and all other changes deemed necessary to LAN tournaments. Teams are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that rules listed are guidelines for LAN to ensure fair and competitive play and are subjected to interpretation by the administrators based on the game.

*Event rules and mechanics may change without prior notice.